﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace WarriorRush.GameDynamics.SpecialAbilities
{
    public class Enrage : BasicSelfBoost
    {
        public Enrage()
            : base()
        {
            EfType = EffectType.Enraged;
            AbilityType = AbilityTypes.Enrage;
        }
    }

    public class Shield : BasicSelfBoost
    {
        public Shield() 
            : base()
        {
            EfType = EffectType.Shielded;
            AbilityType = AbilityTypes.Shield;
        }

    }

    public class Hasten : BasicSelfBoost
    {
        public Hasten()
            : base()
        {
            EfType = EffectType.Haste;
            AbilityType = AbilityTypes.Hasten;
        }
    }
}
